Class GameplayPropertyTests | Compositor | 0.8.0-preview.2
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    Class GameplayPropertyTests

    Inheritance
    Object
    BaseFixture
    GameplayPropertyTests
    Inherited Members
    BaseFixture.m_Store
    BaseFixture.k_BlackboardPath
    BaseFixture.k_GraphPath
    BaseFixture.WriteOnDisk
    BaseFixture.CreatedGraphType
    BaseFixture.CreatedStencilType
    BaseFixture.CreateBoundObjectOnStartup
    BaseFixture.CreatedAssetType
    BaseFixture.SetUp()
    BaseFixture.CreatedAssetsPath
    BaseFixture.CreatedBoundObject
    BaseFixture.LoadGraphAsset(String)
    BaseFixture.DeleteAllGraphAssets()
    BaseFixture.TearDown()
    BaseFixture.CreateGameplayPropertyDefinitionAsset()
    BaseFixture.CreateNewCompositorGraphModel(String)
    BaseFixture.CompileGraphAndAddToBoundObject()
    BaseFixture.SetupTestAssemblies()
    BaseFixture.TearDownTestAssemblies()
    BaseFixture.AssertIntegrity()
    BaseFixture.AssumeIntegrity()
    BaseFixture.GetAllNodes()
    BaseFixture.GetNode(Int32)
    BaseFixture.GetNodeCount()
    BaseFixture.GetAllEdges()
    BaseFixture.GetEdge(Int32)
    BaseFixture.GetEdgeCount()
    BaseFixture.GetDataVariableDeclarations()
    BaseFixture.GetDataVariableDeclarationCount()
    BaseFixture.GetMessageVariableDeclarations()
    BaseFixture.GetMessageVariableDeclarationCount()
    BaseFixture.GetAllVariableDeclarations()
    BaseFixture.GetVariableDeclaration(Int32)
    BaseFixture.GetVariableDeclarationCount()
    BaseFixture.GetGraphVariableDeclaration(String)
    BaseFixture.CreateGraphVariableDeclaration(String, Type)
    Namespace: Unity.Compositor.Editor.Tests
    Syntax
    public class GameplayPropertyTests : BaseFixture

    Properties

    CreateGameplayPropertyDefinitionOnStartup

    Declaration
    protected override bool CreateGameplayPropertyDefinitionOnStartup { get; }
    Property Value
    Type Description
    Boolean
    Overrides
    BaseFixture.CreateGameplayPropertyDefinitionOnStartup

    CreateGraphOnStartup

    Declaration
    protected override bool CreateGraphOnStartup { get; }
    Property Value
    Type Description
    Boolean
    Overrides
    BaseFixture.CreateGraphOnStartup

    TestAssemblies

    Declaration
    protected override string[] TestAssemblies { get; }
    Property Value
    Type Description
    String[]
    Overrides
    BaseFixture.TestAssemblies

    Methods

    ValidateGameplayPropertyDefinition_DistinctPropertyBags()

    Declaration
    public void ValidateGameplayPropertyDefinition_DistinctPropertyBags()

    ValidateGameplayPropertyDefinition_DistinctPropertyNames()

    Declaration
    public void ValidateGameplayPropertyDefinition_DistinctPropertyNames()

    ValidateGameplayPropertyDefinition_GraphModelBinding()

    Declaration
    public void ValidateGameplayPropertyDefinition_GraphModelBinding()

    ValidateGameplayPropertyDefinition_HashGeneration()

    Declaration
    public void ValidateGameplayPropertyDefinition_HashGeneration()

    ValidateGameplayPropertyGraphModel_SetNewGameplayPropertyDefinition()

    Declaration
    public void ValidateGameplayPropertyGraphModel_SetNewGameplayPropertyDefinition()

    ValidateGameplayPropertyGraphModel_UpdateGameplayPropertyDefinition()

    Declaration
    public void ValidateGameplayPropertyGraphModel_UpdateGameplayPropertyDefinition()

    ValidateGameplayPropertyGraphModel_VariableModelCreation()

    Declaration
    public void ValidateGameplayPropertyGraphModel_VariableModelCreation()

    ValidateGameplayPropertyGraphModel_VariableModelType(GraphVariant.ValueType)

    Declaration
    public Type ValidateGameplayPropertyGraphModel_VariableModelType(GraphVariant.ValueType propertyType)
    Parameters
    Type Name Description
    GraphVariant.ValueType propertyType
    Returns
    Type Description
    Type

    ValidateGameplayPropertyIR_ReaderNodeType(GraphVariant.ValueType, Type)

    Declaration
    public Type ValidateGameplayPropertyIR_ReaderNodeType(GraphVariant.ValueType propertyType, Type inputNode)
    Parameters
    Type Name Description
    GraphVariant.ValueType propertyType
    Type inputNode
    Returns
    Type Description
    Type

    ValidateGameplayPropertyIR_ReaderWithDataProperty_NodeConversion()

    Declaration
    public void ValidateGameplayPropertyIR_ReaderWithDataProperty_NodeConversion()

    ValidateGameplayPropertyIR_ReaderWithMessageProperty_NodeConversion()

    Declaration
    public void ValidateGameplayPropertyIR_ReaderWithMessageProperty_NodeConversion()

    ValidateGameplayPropertyIR_WriterNodeType(GraphVariant.ValueType, Type)

    Declaration
    public Type ValidateGameplayPropertyIR_WriterNodeType(GraphVariant.ValueType propertyType, Type outputNode)
    Parameters
    Type Name Description
    GraphVariant.ValueType propertyType
    Type outputNode
    Returns
    Type Description
    Type

    ValidateGameplayPropertyIR_WriterWithMessageProperty_NodeConversion()

    Declaration
    public void ValidateGameplayPropertyIR_WriterWithMessageProperty_NodeConversion()
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