Class ObjectReferenceConstantNodeModel<TObject, TEditor> | Compositor | 0.8.0-preview.2
docs.unity3d.com
    Show / Hide Table of Contents

    Class ObjectReferenceConstantNodeModel<TObject, TEditor>

    Inheritance
    Object
    NodeModel
    ConstantNodeModel
    ConstantNodeModel<TObject, TObject>
    ConstantNodeModel<TObject>
    ReferenceConstantNodeModel<TObject, TEditor>
    ObjectReferenceConstantNodeModel<TObject, TEditor>
    MotionIDConstantNodeModel
    Inherited Members
    ReferenceConstantNodeModel<TObject, TEditor>.Type
    ReferenceConstantNodeModel<TObject, TEditor>.ObjectWorldType
    ReferenceConstantNodeModel<TObject, TEditor>.GraphType
    ConstantNodeModel<TObject>.SetFromOther(Object)
    ConstantNodeModel<TObject, TObject>.value
    ConstantNodeModel<TObject, TObject>.PredefineSetup(TypeHandle)
    ConstantNodeModel<TObject, TObject>.OnDefineNode()
    ConstantNodeModel<TObject, TObject>.DeclarationModel
    ConstantNodeModel<TObject, TObject>.DefaultValue
    ConstantNodeModel<TObject, TObject>.Type
    ConstantNodeModel<TObject, TObject>.VariableString
    ConstantNodeModel<TObject, TObject>.DataTypeString
    ConstantNodeModel<TObject, TObject>.Title
    ConstantNodeModel<TObject, TObject>.ObjectValue
    ConstantNodeModel<TObject, TObject>.IsLocked
    ConstantNodeModel.PredefineSetup(TypeHandle)
    ConstantNodeModel.Clone()
    ConstantNodeModel.ToString()
    ConstantNodeModel.SetValue<T>(T)
    ConstantNodeModel.OutputPort
    ConstantNodeModel.DeclarationModel
    ConstantNodeModel.ObjectValue
    ConstantNodeModel.Type
    ConstantNodeModel.IsLocked
    NodeModel.m_InputConstantsValues
    NodeModel.OnConnection(IPortModel, IPortModel)
    NodeModel.OnDisconnection(IPortModel, IPortModel)
    NodeModel.PostGraphLoad()
    NodeModel.OnPreDefineNode()
    NodeModel.DefineNode()
    NodeModel.OnEnable()
    NodeModel.MigratePorts()
    NodeModel.OnDefineNode()
    NodeModel.UndoRedoPerformed()
    NodeModel.GetPortCapacity(PortModel)
    NodeModel.GetId()
    NodeModel.AssignNewGuid()
    NodeModel.Move(Vector2)
    NodeModel.ChangeColor(Color)
    NodeModel.MakePortForNode(Direction, String, PortType, TypeHandle, String, PortModel.PortModelOptions, Object)
    NodeModel.AddDataInputPort<TDataType>(String, String, PortModel.PortModelOptions, TDataType)
    NodeModel.AddDataInputPort(String, TypeHandle, String, PortModel.PortModelOptions, Action<ConstantNodeModel>)
    NodeModel.AddDataOutputPort<TDataType>(String, String)
    NodeModel.AddDataOutputPort(String, TypeHandle, String)
    NodeModel.AddInstanceInput<TDataType>(String, String)
    NodeModel.AddInstanceInput(TypeHandle, String, String)
    NodeModel.AddExecutionInputPort(String, String)
    NodeModel.AddExecutionOutputPort(String, String)
    NodeModel.AddLoopOutputPort(String, String)
    NodeModel.AddInputPort(String, PortType, TypeHandle, String, PortModel.PortModelOptions, Action<ConstantNodeModel>, Object)
    NodeModel.AddOutputPort(String, PortType, TypeHandle, String, PortModel.PortModelOptions, Object)
    NodeModel.DeleteInputPort(PortModel)
    NodeModel.DeleteOutputPort(PortModel)
    NodeModel.DeletePort(IPortModel, Boolean)
    NodeModel.Destroy()
    NodeModel.OnBeforeSerialize()
    NodeModel.OnAfterDeserialize()
    NodeModel.Guid
    NodeModel.Stencil
    NodeModel.IconTypeString
    NodeModel.DataTypeString
    NodeModel.VariableString
    NodeModel.Capabilities
    NodeModel.SerializableAsset
    NodeModel.AssetModel
    NodeModel.GraphModel
    NodeModel.State
    NodeModel.ParentStackModel
    NodeModel.Title
    NodeModel.Position
    NodeModel.IsCondition
    NodeModel.IsInsertLoop
    NodeModel.LoopConnectionType
    NodeModel.IsBranchType
    NodeModel.Color
    NodeModel.InputsById
    NodeModel.OutputsById
    NodeModel.InputConstantsById
    NodeModel.IsStacked
    NodeModel.InputsByDisplayOrder
    NodeModel.OutputsByDisplayOrder
    NodeModel.InputPortModels
    NodeModel.OutputPortModels
    NodeModel.HasUserColor
    NodeModel.OriginalInstanceId
    NodeModel.HasProgress
    NodeModel.Destroyed
    NodeModel.ToolTip
    Namespace: Unity.Compositor.GraphViewModel
    Syntax
    [Serializable]
    public class ObjectReferenceConstantNodeModel<TObject, TEditor> : ReferenceConstantNodeModel<TObject, TEditor>, ISerializationCallbackReceiver, IVariableModel, IConstantNodeModel, IHasMainOutputPort, INodeModel, IGraphElementModelWithGuid, IGraphElementModel, ICapabilitiesModel, IUndoRedoAware, IReferenceConstantProvider, IReferenceBoundObject
    Type Parameters
    Name Description
    TObject
    TEditor

    Properties

    BoundObject

    Declaration
    public object BoundObject { get; set; }
    Property Value
    Type Description
    Object
    Implements
    IReferenceBoundObject.BoundObject

    PortModel

    Declaration
    public IPortModel PortModel { get; set; }
    Property Value
    Type Description
    IPortModel
    Implements
    IReferenceBoundObject.PortModel

    Methods

    UpdateExposedObjects(IChangeEvent, Store, IPortModel)

    Declaration
    public void UpdateExposedObjects(IChangeEvent evt, Store store, IPortModel portModel)
    Parameters
    Type Name Description
    IChangeEvent evt
    Store store
    IPortModel portModel
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023