Close a GUILayout block started with BeginArea
Explained Area of the example.
function OnGUI () {
GUILayout.BeginArea (Rect (10,10,100,100));
GUILayout.Button ("Click me");
GUILayout.Button ("Or me");
// Ends the area started above
GUILayout.EndArea ();
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void OnGUI() {
GUILayout.BeginArea(new Rect(10, 10, 100, 100));
GUILayout.Button("Click me");
GUILayout.Button("Or me");
GUILayout.EndArea();
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def OnGUI():
GUILayout.BeginArea(Rect(10, 10, 100, 100))
GUILayout.Button('Click me')
GUILayout.Button('Or me')
GUILayout.EndArea()