Name | Description |
---|---|
text | Text to edit. The return value of this function should be assigned back to the string as shown in the example. |
maxLength | The maximum length of the string. If left out, the user can type for ever and ever. |
style | The style to use. If left out, the textField style from the current GUISkin is used. |
options |
An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight |
String - the edited string.
Make a multi-line text field where the user can edit a string.
Text area in the Game View.
var stringToEdit : String = "Hello World\nI've got 2 lines...";
function OnGUI () {
// Make a multiline text area that modifies stringToEdit.
stringToEdit = GUILayout.TextArea (stringToEdit, 200);
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public string stringToEdit = "Hello World\nI've got 2 lines...";
void OnGUI() {
stringToEdit = GUILayout.TextArea(stringToEdit, 200);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public stringToEdit as string = 'Hello World\nI\'ve got 2 lines...'
def OnGUI():
stringToEdit = GUILayout.TextArea(stringToEdit, 200)