Name | Description |
---|---|
password | Password to edit. The return value of this function should be assigned back to the string as shown in the example. |
maskChar | Character to mask the password with. |
maxLength | The maximum length of the string. If left out, the user can type for ever and ever. |
style | The style to use. If left out, the textField style from the current GUISkin is used. |
String - the edited password.
Make a text field where the user can enter a password.
Password field in the Game View.
var passwordToEdit : String = "My Password";
function OnGUI () {
// Make a password field that modifies passwordToEdit.
passwordToEdit = GUILayout.PasswordField (passwordToEdit, "*"[0], 25);
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public string passwordToEdit = "My Password";
void OnGUI() {
passwordToEdit = GUILayout.PasswordField(passwordToEdit, "*"[0], 25);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public passwordToEdit as string = 'My Password'
def OnGUI():
passwordToEdit = GUILayout.PasswordField(passwordToEdit, '*'[0], 25)