Option passed to a control to give it an absolute width.
Fixed width for a GUI Control.
// Draws a button with a fixed widthfunction OnGUI() { GUILayout.Button("A Button with fixed width", GUILayout.Width(300));}
using UnityEngine;using System.Collections;public class example : MonoBehaviour { void OnGUI() { GUILayout.Button("A Button with fixed width", GUILayout.Width(300)); }}
import UnityEngineimport System.Collectionsclass example(MonoBehaviour): def OnGUI(): GUILayout.Button('A Button with fixed width', GUILayout.Width(300))