Name | Description |
---|---|
selected | The index of the selected button |
texts | An array of strings to show on the buttons. |
images | An array of textures on the buttons. |
contents | An array of text, image and tooltips for the button. |
xCount | How many elements to fit in the horizontal direction. The elements will be scaled to fit unless the style defines a fixedWidth to use. The height of the control will be determined from the number of elements. |
style | The style to use. If left out, the button style from the current GUISkin is used. |
options |
An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight |
int - The index of the selected button.
Make a Selection Grid
Selection grid in the Game View.
var selGridInt : int = 0;
var selStrings : String[] = ["Grid 1", "Grid 2", "Grid 3", "Grid 4"];
function OnGUI () {
selGridInt = GUILayout.SelectionGrid (selGridInt, selStrings, 2);
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public int selGridInt = 0;
public string[] selStrings = new string[] {"Grid 1", "Grid 2", "Grid 3", "Grid 4"};
void OnGUI() {
selGridInt = GUILayout.SelectionGrid(selGridInt, selStrings, 2);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public selGridInt as int = 0
public selStrings as (string) = ('Grid 1', 'Grid 2', 'Grid 3', 'Grid 4')
def OnGUI():
selGridInt = GUILayout.SelectionGrid(selGridInt, selStrings, 2)