GUILayout.Button

static function Button (image : Texture, params options : GUILayoutOption[]) : boolean

static function Button (text : String, params options : GUILayoutOption[]) : boolean

static function Button (content : GUIContent, params options : GUILayoutOption[]) : boolean

static function Button (image : Texture, style : GUIStyle, params options : GUILayoutOption[]) : boolean

static function Button (text : String, style : GUIStyle, params options : GUILayoutOption[]) : boolean

static function Button (content : GUIContent, style : GUIStyle, params options : GUILayoutOption[]) : boolean

Parameters

NameDescription
text Text to display on the button.
image Texture to display on the button.
content Text, image and tooltip for this button.
style The style to use. If left out, the button style from the current GUISkin is used.
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight

Returns

boolean - /true/ when the users clicks the button

Description

Make a single press button. The user clicks them and something happens immediately.


Buttons in the Game View.

JavaScript
// Draws a button with an image and a button with text
var tex : Texture;
function OnGUI() {
if(!tex) {
Debug.LogError("No texture found, please assign a texture on the inspector");
}

if(GUILayout.Button (tex)) {
Debug.Log("Clicked the image");
}
if(GUILayout.Button ("I am a regular Automatic Layout Button")) {
Debug.Log("Clicked Button");
}
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
public Texture tex;
void OnGUI() {
if (!tex)
Debug.LogError("No texture found, please assign a texture on the inspector");

if (GUILayout.Button(tex))
Debug.Log("Clicked the image");

if (GUILayout.Button("I am a regular Automatic Layout Button"))
Debug.Log("Clicked Button");

}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

public tex as Texture

def OnGUI():
if not tex:
Debug.LogError('No texture found, please assign a texture on the inspector')
if GUILayout.Button(tex):
Debug.Log('Clicked the image')
if GUILayout.Button('I am a regular Automatic Layout Button'):
Debug.Log('Clicked Button')