Name | Description |
---|---|
value | The value the slider shows. This determines the position of the draggable thumb. |
leftValue | The value at the left end of the slider. |
rightValue | The value at the right end of the slider. |
slider | The GUIStyle to use for displaying the dragging area. If left out, the horizontalSlider style from the current GUISkin is used. |
thumb | The GUIStyle to use for displaying draggable thumb. If left out, the horizontalSliderThumb style from the current GUISkin is used. |
options |
An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight |
float - The value that has been set by the user.
A horizontal slider the user can drag to change a value between a min and a max.
Horizontal slider in the GameView.
var hSliderValue : float = 0.0;
function OnGUI () {
hSliderValue = GUILayout.HorizontalSlider (hSliderValue, 0.0, 10.0);
GUILayout.Label("This text makes just space");
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public float hSliderValue = 0.0F;
void OnGUI() {
hSliderValue = GUILayout.HorizontalSlider(hSliderValue, 0.0F, 10.0F);
GUILayout.Label("This text makes just space");
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public hSliderValue as single = 0.0F
def OnGUI():
hSliderValue = GUILayout.HorizontalSlider(hSliderValue, 0.0F, 10.0F)
GUILayout.Label('This text makes just space')