Name | Description |
---|---|
value | Is the button on or off? |
text | Text to display on the button. |
image | Texture to display on the button. |
content | Text, image and tooltip for this button. |
style | The style to use. If left out, the button style from the current GUISkin is used. |
options |
An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight |
boolean - The new value of the button.
Make an on/off toggle button.
Toggle button in the Game View.
// Draws 2 toggle controls, one with a text, the other with an image.
var aTexture : Texture;
private var toggleTxt : boolean = false;
private var toggleImg : boolean = false;
function OnGUI () {
if(!aTexture) {
Debug.LogError("Please assign a texture in the inspector.");
return;
}
toggleTxt = GUILayout.Toggle(toggleTxt, "A Toggle text");
toggleImg = GUILayout.Toggle(toggleImg, aTexture);
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public Texture aTexture;
private bool toggleTxt = false;
private bool toggleImg = false;
void OnGUI() {
if (!aTexture) {
Debug.LogError("Please assign a texture in the inspector.");
return;
}
toggleTxt = GUILayout.Toggle(toggleTxt, "A Toggle text");
toggleImg = GUILayout.Toggle(toggleImg, aTexture);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public aTexture as Texture
private toggleTxt as bool = false
private toggleImg as bool = false
def OnGUI():
if not aTexture:
Debug.LogError('Please assign a texture in the inspector.')
return
toggleTxt = GUILayout.Toggle(toggleTxt, 'A Toggle text')
toggleImg = GUILayout.Toggle(toggleImg, aTexture)