GUILayout.Toolbar

static function Toolbar (selected : int, images : Texture[], params options : GUILayoutOption[]) : int

static function Toolbar (selected : int, content : GUIContent[], params options : GUILayoutOption[]) : int

static function Toolbar (selected : int, texts : string[], style : GUIStyle, params options : GUILayoutOption[]) : int

static function Toolbar (selected : int, images : Texture[], style : GUIStyle, params options : GUILayoutOption[]) : int

static function Toolbar (selected : int, contents : GUIContent[], style : GUIStyle, params options : GUILayoutOption[]) : int

Parameters

NameDescription
selected The index of the selected button
texts An array of strings to show on the buttons.
images An array of textures on the buttons.
contents An array of text, image and tooltips for the button.
style The style to use. If left out, the button style from the current GUISkin is used.
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight

Returns

int - The index of the selected button.

Description

Make a toolbar


Toolbar in the Game View.

JavaScript
var toolbarInt : int = 0;
var toolbarStrings : String[] = ["Toolbar1", "Toolbar2", "Toolbar3"];

function OnGUI () {
toolbarInt = GUILayout.Toolbar (toolbarInt, toolbarStrings);
}