Name | Description |
---|---|
text | Text to display on the box. |
image | Texture to display on the box. |
content | Text, image and tooltip for this box. |
style | The style to use. If left out, the box style from the current GUISkin is used. |
options |
An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight |
Make an auto-layout box.
This will make a solid box. If you want to make a box with some contents inside, use the style paramenter of one of the subgroup functions (BeginHorizontal, BeginVertical, etc...).
Boxes in the Game View.
// Draws a texture and a label inside 2 different boxes
var tex : Texture;
function OnGUI() {
if(!tex) {
Debug.LogError("Missing texture, assign a texture in the inspector");
}
GUILayout.Box(tex);
GUILayout.Box("This is an sized label");
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public Texture tex;
void OnGUI() {
if (!tex)
Debug.LogError("Missing texture, assign a texture in the inspector");
GUILayout.Box(tex);
GUILayout.Box("This is an sized label");
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public tex as Texture
def OnGUI():
if not tex:
Debug.LogError('Missing texture, assign a texture in the inspector')
GUILayout.Box(tex)
GUILayout.Box('This is an sized label')