Name | Description |
---|---|
text | Text to display on group |
image | Texture to display on group |
content | Text, image, and tooltip for this group |
style | The style to use for background image and padding values. If left out, the background is transparent. |
options |
An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight. |
Begin a Horizontal control group.
All controls rendered inside this element will be placed horiztonally next to each other. The group must be closed with a call to EndHorizontal.
Horizontal Layout.
function OnGUI () {
// Starts a horizontal group
GUILayout.BeginHorizontal ("box");
GUILayout.Button ("I'm the first button");
GUILayout.Button ("I'm to the right");
GUILayout.EndHorizontal ();
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void OnGUI() {
GUILayout.BeginHorizontal("box");
GUILayout.Button("I'm the first button");
GUILayout.Button("I'm to the right");
GUILayout.EndHorizontal();
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def OnGUI():
GUILayout.BeginHorizontal('box')
GUILayout.Button('I\'m the first button')
GUILayout.Button('I\'m to the right')
GUILayout.EndHorizontal()