GUILayout.BeginHorizontal

static function BeginHorizontal (params options : GUILayoutOption[]) : void

static function BeginHorizontal (style : GUIStyle, params options : GUILayoutOption[]) : void

static function BeginHorizontal (text : String, style : GUIStyle, params options : GUILayoutOption[]) : void

static function BeginHorizontal (image : Texture, style : GUIStyle, params options : GUILayoutOption[]) : void

static function BeginHorizontal (content : GUIContent, style : GUIStyle, params options : GUILayoutOption[]) : void

Parameters

NameDescription
text Text to display on group
image Texture to display on group
content Text, image, and tooltip for this group
style The style to use for background image and padding values. If left out, the background is transparent.
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Description

Begin a Horizontal control group.

All controls rendered inside this element will be placed horiztonally next to each other. The group must be closed with a call to EndHorizontal.


Horizontal Layout.

JavaScript
function OnGUI () {    
// Starts a horizontal group
GUILayout.BeginHorizontal ("box");

GUILayout.Button ("I'm the first button");
GUILayout.Button ("I'm to the right");

GUILayout.EndHorizontal ();
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void OnGUI() {
GUILayout.BeginHorizontal("box");
GUILayout.Button("I'm the first button");
GUILayout.Button("I'm to the right");
GUILayout.EndHorizontal();
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def OnGUI():
GUILayout.BeginHorizontal('box')
GUILayout.Button('I\'m the first button')
GUILayout.Button('I\'m to the right')
GUILayout.EndHorizontal()