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Pauses the camera.
Note that if you want to use WebCamTextures in the web player, you need to get the user's permission to do so. Call Application.RequestUserAuthorization before creating a WebCamTexture.
// Starts a camera and assigns the texture to the current renderer.
// It pauses the camera when the "Pause" button is released
function Start () {
var webcamTexture : WebCamTexture = WebCamTexture();
renderer.material.mainTexture = webcamTexture;
webcamTexture.Play();
}
function OnGUI() {
if(webcamTexture.isPlaying) {
if(GUILayout.Button("Pause")){
webcamTexture.Pause();
}
}
else {
if(GUILayout.Button("Play")){
webcamTexture.Play();
}
}
}