This page outlines the basic system requirements you need to run Unity 2019.1.
System | Minimum requirements | |
---|---|---|
Operating system |
Windows: 7 SP1+, 8, 10, 64-bit versions only macOS: 10.12+ Linux: Fixed at: Ubuntu 16.04, 18.04 and CentOS 7 Server versions of Windows and OS X are untested. |
|
CPU | SSE2 instruction set support. | |
GPU | Graphics card with DX10 (shader model 4.0) capabilities. | |
Devices | ||
iOSApple’s mobile operating system. More info See in Glossary |
Mac computer running minimum macOS 10.12.6 and Xcode 9.4 or higher. | |
Android | Android SDK and Java Development Kit (JDK). IL2CPP scripting backend requires Android NDK. |
|
Universal Windows PlatformAn IAP feature that supports Microsoft’s In App Purchase simulator, which allows you to test IAP purchase flows on devices before publishing your application. More info See in Glossary |
Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK. |
Other system requirements depend on the complexity of your Project.
Applications you build with Unity can run on most devices and systems. How well your application runs is dependent on the complexity of your Project. More detailed requirements are as follows:
System | Minimum requirements | |
---|---|---|
Desktop | ||
Operating system | Windows 7 SP1+ macOS 10.12+ Ubuntu 16.04+ |
|
CPU | SSE2 instruction set support. | |
GPU | Graphics card with DX10 (shader model 4.0) capabilities. | |
iOS | iOS 9.0 or higher. | |
Android | OS 4.1 or later ARMv7 CPU with NEON support or Atom CPU OpenGL ES 2.0 or later. |
|
WebGLA JavaScript API that renders 2D and 3D graphics in a web browser. The Unity WebGL build option allows Unity to publish content as JavaScript programs which use HTML5 technologies and the WebGL rendering API to run Unity content in a web browser. More info See in Glossary |
Any recent desktop version of Firefox, Chrome, Edge or Safari. | |
Universal Windows Platform | Windows 10 and a graphics card with DX10 (shader model 4.0) capabilities. |
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Is something described here not working as you expect it to? It might be a Known Issue. Please check with the Issue Tracker at issuetracker.unity3d.com.
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thanks for helping to make the Unity documentation better!