Auto Exposure mimics how the human eye adjusts in varying levels of darkness. The Auto Exposure effect dynamically adjusts the exposure of an image according to the range of brightness levels the image contains. The adjustment is gradual, so you can mimic effects like being dazzled by bright outdoor light when emerging from a dark tunnel, or adjusting to a lower light level when moving from a brighter sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary.
For detailed information on the Auto Exposure properties in Unity, see the Auto Exposure documentation in the Post ProcessingA process that improves product visuals by applying filters and effects before the image appears on screen. You can use post-processing effects to simulate physical camera and film properties, for example Bloom and Depth of Field. More info
See in Glossary package.
2019–05–07 Page published with editorial review
New feature in 5.6
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