World Particle Collider (Legacy)
Halo

Visual Effects Reference

Visual effects can be applied to camerasA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
See in Glossary
, GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
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, light sources, and other elements of your game. This section provides information on the visual effects available in the Unity Editor.

To access the visual effects available in the Unity Editor, select the item in the Hierarchy window that you wish to apply the effect to, then in the Inspector window go to Add Component > Effects.

The visual effects available in the Unity Editor
The visual effects available in the Unity Editor

See the rest of this section for more details on each component:

  • Particle System (see: Particle systemA component that simulates fluid entities such as liquids, clouds and flames by generating and animating large numbers of small 2D images in the scene. More info
    See in Glossary
    in Graphics Reference Documentation)
  • Trail RendererA visual effect that lets you to make trails behind GameObjects in the Scene as they move. More info
    See in Glossary
  • Line RendererA component that takes an array of two or more points in 3D space and draws a straight line between each one. You can use a single Line Renderer component to draw anything from a simple straight line to a complex spiral. More info
    See in Glossary
  • Lens FlareA component that simulates the effect of lights refracting inside a camera lens. Use a Lens Flare to represent very bright lights or add atmosphere to your scene. More info
    See in Glossary
  • HaloThe glowing light areas around light sources, used to give the impression of small dust particles in the air. More info
    See in Glossary
  • Projector
  • Legacy Particles (see: Legacy Particles in Graphics Reference Documentation)

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World Particle Collider (Legacy)
Halo