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Other windows

The windows described on this page covers the basics of the interface in Unity. The other windows in Unity are described elsewhere on separate pages:

  • The Console windowA Unity Editor window that shows errors, warnings and other messages generated by Unity, or your own scripts. More info
    See in Glossary
    shows logs of messages, warnings, and errors.
  • The Animation window can be used to animate objects in the sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
    See in Glossary
    .
  • The Profiler window can be used to investigate and find the performance bottle-necks in your game.
  • The Lighting window can be used to manage the lighting in your scene.
  • The Occlusion Culling window can be used to manage Occlusion CullingA Unity feature that disables rendering of objects when they are not currently seen by the camera because they are obscured (occluded) by other objects. More info
    See in Glossary
    for improved performance.

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