Persistence is a system for saving World Anchor states across multiple runs of the same application. This can be thought of as a “save game” functionality for physical locations in the real world. An example of this is remembering where a game board is placed in the world when the application re-launches.
The WorldAnchorStore
provides basic functionality for saving and loading World Anchors. Retrieve a WorldAnchorStore
by calling WorldAnchorStore.GetAsync
and providing it with a callback. Your callback saves the WorldAnchorStore
returned so that it can be used for future operations.
To save an existing World Anchor, give it a name and call the Save
function on the WorldAnchorStore
. See an example below:
private void SaveAnchor()
{
if (!this.savedAnchor) // only save this once
{
this.savedAnchor = this.MyWorldAnchorStore.Save("MyAnchor", MyWorldAnchor);
if (!this.savedAnchor)
{
// Anchor failed to save to the store.
// Handle errors here.
}
}
}
Loading is essentially a reflection of the above:
private void LoadAnchor()
{
this.savedAnchor = this.Load("MyAnchor", MyWorldAnchor);
if (!this.savedAnchor)
{
// An anchor with that name wasn't saved to the store.
// Handle errors here.
}
}
To remove an anchor from the store, call the Delete method on the WorldAnchorStore. To remove all anchors from the store, call the Clear method.
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