The NetworkLobbyManager is a specialized type of NetworkManager that provides a multiplayer lobby before entering the main play scene of the game. It allows you to set up a network with:
There are two types of player objects with the NetworkLobbyManager:
LobbyPlayer Object
GamePlayer Object
Property: | Function: |
---|---|
showLobbyGUI | Show the developer OnGUI controls for the lobby. |
maxPlayers | The maximum number of players allowed in the lobby. |
maxPlayersPerConnection | The maximum number of players allowed to be added for each client connection. |
lobbyPlayerPrefab | The prefab to create for players when they enter the lobby. |
gamePlayerPrefab | The prefab to create for players when the game starts. |
lobbyScene | The scene to use for the lobby. |
playScene | The scene to use for main game play. |
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Is something described here not working as you expect it to? It might be a Known Issue. Please check with the Issue Tracker at issuetracker.unity3d.com.
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information