Legacy Documentation: Version 2017.1 (Go to current version)
Scripting
Creating and Using Scripts
Other Versions

Scripting Overview

Although Unity uses an implementation of the standard Mono runtime for scripting, it still has its own practices and techniques for accessing the engine from scripts. This section explains how objects created in the Unity editor are controlled from scripts, and details the relationship between Unity’s gameplay features and the Mono runtime.

Did you find this page useful? Please give it a rating:

Scripting
Creating and Using Scripts