Universal Windows Platform: Debugging on IL2CPP Scripting Backend
Universal Windows Platform: Examples
FAQ
Unsupported classes and functions when using .NET Scripting Backend
How to create AppX package from Visual Studio ?
- After building the project from Unity Editor open it with Visual Studio
- In the solution explorer, right click on the project
-
Store -> Create App Packages
- Do you want to build packages to upload to the Windows Store? Choose No, then Next
- Pick appropriate platform, for ex., ARM Release
- Don’t include public symbol files, this will make package smaller
- Create
- Locate folder which is named something like YourApp_1.0.0.0_ARM_Test, check that it has Add-AppDevPackage.ps1 file
- Copy the folder contents to the target machine, then on the target machine right click on Add-AppDevPackage.ps1 -> Run with PowerShell
- Follow the steps, you might need an internet connection to install Developper License, this will require for you to have Microsoft account
- If everything is okay, your app should appear on the start menu
How to install an appx file on your machine?
- Open Windows PowerShell from start menu, navigate to your appx file, execute Add-AppxPackage <yourappx>.appx, if the appx was signed, it will be installed on your machine. Note: if you’re installing appx file again, you have to uninstall the previous one, simply right-click on the icon, and click Uninstall.
I am getting an error “DEP0600: incorrect parameter” while deploying an application.
- Something is wrong with your certificate, try creating a new by clicking on Package.appxmanifest -> Packaging -> Choose Certificate -> Configure Certificate -> Create Test Certificate
How to use Visual Studio’s graphical debugger on ARM?
How to deploy a project on a tablet PC?
How do I choose which compiler to use for my C# scripts?
Under publishing settings on Universal Windows Platform player settings, there’s a drop down menu called “Compilation overrides”. There are 3 settings:
1. None. All C# scripts will get compiled with Mono C# compiler;
2. Use Net Core Partially. Scripts that are in folders “Assets/Plugins”, “Assets/Standard Assets” and “Assets/Pro Standard Assets” will get compiled with Mono C# compiler, while the rest will be compiled with Microsoft C# compiler;
3. Use Net Core. All scripts will get compiled with Microsoft C# compiler.
Both compilers have their ups and downs. Compiling scripts with the Mono C# compiler will allow them to be referenced by JavaScript scripts, which, for example, is needed for Angry Bots (hence you have to set it to none). However, using the Microsoft C# compiler will allow you to use Microsoft specific APIs without the need for plugins - just wrap the code in #if ENABLE_WINMD_SUPPORT/#endif, and it will compile and work just fine.
Getting more information about Windows App Certification Kit (WACK) failure?
You can find a log in <user>\AppData\Local\Microsoft\AppCertKit which might contain additional information about the failure.
Help! There’s too many defines! Which are defined when?
No worries. Here’s all of them:
UNITY_WINRT |
Defined on all scripts |
UNITY_WSA |
Defined on all scripts |
UNITY_WINRT_10_0 |
Defined on all scripts |
UNITY_WSA_10_0 |
Defined on all scripts |
ENABLE_DOTNET |
Defined on all scripts when using .NET scripting backend |
ENABLE_IL2CPP |
Defined on all scripts when using IL2CPP scripting backend |
NETFX_CORE |
Defined on C# scripts that are compiled using Microsoft C# compiler when using .NET scripting backend |
WINDOWS_UWP |
Defined on C# scripts that are compiled using Microsoft C# compiler when using .NET scripting backend or IL2CPP scripting backend with .NET 4.6 compatibility level |
ENABLE_WINMD_SUPPORT |
Defined on C# scripts that are compiled using Microsoft C# compiler when using .NET scripting backend or IL2CPP scripting backend with .NET 4.6 compatibility level |
See also platform dependent compilation.
Breakpoints in generated Assembly-CSharp-* projects aren’t hit.
There could be couple of reasons:
- This may occur because of the JIT optimization on module load. In Visual Studio, go to Tools > Options > Debugging > General and uncheck Suppress JIT optimization on module load.
- Visual Studio doesn’t consider Assembly-CSharp-* as your code. Go to Tools > Options > Debugging > General and uncheck Enable Just My Code. This tells Visual Studio that you want to debug the Assembly-CSharp-* projects.
• 2017–05–16 Page amended with no editorial review
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Universal Windows Platform: Debugging on IL2CPP Scripting Backend
Universal Windows Platform: Examples