Legacy Documentation: Version 2017.1 (Go to current version)
ScriptableObject
Build Player Pipeline
Other Versions

Advanced Editor Topics

This section reveals more about what goes on under the hood of the Editor, from how Assets and Scenes are stored, to customising the build pipeline and extending the Editor itself. This section will be useful to developers and teams who are comfortable with the basics of working with the Unity Editor.

Did you find this page useful? Please give it a rating:

ScriptableObject
Build Player Pipeline