The Editor Settings let you choose options that affect the way you work with the editor.
Property: | Function: |
---|---|
Unity Remote | |
Device | The device type you will use for remote testing (Android, iOS or none). |
Compression | The type of image compression used when transmitting the game screen to the device. JPEG typically gives higher compression and performance while PNG gives a more accurate representation of the game display. |
Resolution | Selects whether the device should show the game display at normal resolution (for graphical accuracy) or downsized (for performance). |
Version Control | |
Mode | The version control system that should be used. Different options are available for different systems as described in this section of the manual. |
Asset Serialization | |
Mode | To assist with version control merges, Unity can store scene files in a text-based format (see the text scene format pages for further details). If scene merges will not be performed then Unity can store scenes in a more space efficient binary format or allow both text and binary scene files to exist at the same time. |
Default Behavior Mode | |
Mode | Chooses between 2D or 3D editor mode. See 2D or 3D Projects for more information. |
Sprite Packer | |
Mode | This chooses whether the Sprite Packer is always enabled, enabled for builds only or completely disabled. |
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Is something described here not working as you expect it to? It might be a Known Issue. Please check with the Issue Tracker at issuetracker.unity3d.com.
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information