The World Particle Collider is used to collide particles against other Colliders in the scene.
Property: | Function: |
---|---|
Bounce Factor | Particles can be accelerated or slowed down when they collide against other objects. This factor is similar to the Particle Animator’s Damping property. |
Collision Energy Loss | Amount of energy (in seconds) a particle should lose when colliding. If the energy goes below 0, the particle is killed. |
Min Kill Velocity | If a particle’s Velocity drops below Min Kill Velocity because of a collision, it will be eliminated. |
Collides with | Which Layers the particle will collide against. |
Send Collision Message | If enabled, every particle sends out a collision message that you can catch through scripting. |
To create a Particle System with Particle Collider:
If Send Collision Message is enabled, any particles that are in a collision will send the message OnParticleCollision() to both the particle’s GameObject and the GameObject the particle collided with.
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Is something described here not working as you expect it to? It might be a Known Issue. Please check with the Issue Tracker at issuetracker.unity3d.com.
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information