The Timeline Editor window supports different methods of adding clips to tracks depending on the type of track.
The quickest method is to Right-click on an empty area within a track and select the appropriate Add option from the context menu. Depending on the track, the options for adding clips change. The clip is added after the last clip on the track.
You can also drag an Animation clip to an empty area in the Timeline Editor window to automatically create a track and add the Animation clip to the track.
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Is something described here not working as you expect it to? It might be a Known Issue. Please check with the Issue Tracker at issuetracker.unity3d.com.
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information