Materials are used in conjunction with Mesh Renderers, Particle Systems and other rendering components used in Unity. They play an essential part in defining how your object is displayed.
The properties that a Material’s inspector displays are determined by the Shader that the Material uses. A shader is a specialised kind of graphical program that determines how texture and lighting information are combined to generate the pixels of the rendered object onscreen. See the manual section about Shaders for in-depth information about how they are used in a Unity project.
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Is something described here not working as you expect it to? It might be a Known Issue. Please check with the Issue Tracker at issuetracker.unity3d.com.
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information