Screen

class in UnityEngine

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Description

Access to display information.

Screen class can be used to get the list of supported resolutions, switch the current resolution, hide or show the system mouse pointer.

Static Variables

autorotateToLandscapeLeftAllow auto-rotation to landscape left?
autorotateToLandscapeRightAllow auto-rotation to landscape right?
autorotateToPortraitAllow auto-rotation to portrait?
autorotateToPortraitUpsideDownAllow auto-rotation to portrait, upside down?
brightnessThe current brightness of the screen.
currentResolutionThe current screen resolution (Read Only).
cutoutsReturns a list of screen areas that are not functional for displaying content (Read Only).
dpiThe current DPI of the screen / device (Read Only).
fullScreenIs the game running full-screen?
fullScreenModeSet this property to one of the values in FullScreenMode to change the display mode of your application.
heightThe current height of the screen window in pixels (Read Only).
orientationSpecifies logical orientation of the screen.
resolutionsAll full-screen resolutions supported by the monitor (Read Only).
safeAreaReturns the safe area of the screen in pixels (Read Only).
sleepTimeoutA power saving setting, allowing the screen to dim some time after the last active user interaction.
widthThe current width of the screen window in pixels (Read Only).

Static Functions

SetResolutionSwitches the screen resolution.