A power saving setting, allowing the screen to dim some time after the last active user interaction.
Most useful for handheld devices,
allowing OS to preserve battery life in most efficient ways. Does
nothing on non-handheld devices.
sleepTimeout is measured in seconds. The default value varies from
platform to platform, generally being non-zero.
On mobile devices it would be useful to set sleepTimeout to
SleepTimeout.NeverSleep for games using accelerometer as the main
source of input. However, such games should allow screen dimming while
in menu or paused. Currently you will only be able to set this property
to one of the values predefined in SleepTimeout class. A get
will return either one of the predefined values, or the actual number
of seconds until screen gets dimmed, as specified in system preferences
of the device.
using UnityEngine;
public class Example : MonoBehaviour { void Start() { // Disable screen dimming Screen.sleepTimeout = SleepTimeout.NeverSleep; } }
See Also: SleepTimeout.