This class contains a graph of the elements needed to describe a visual effect. These include: the visual effects system, generated shaders, and compiled data.
See Also: VisualEffect.
| PlayEventID | The default name ID of the play event. |
| PlayEventName | The default name of the play event. |
| StopEventID | The default name ID of the stop event. |
| StopEventName | The default name of the stop event. |
| VisualEffectAsset | The visual effect Asset constructor. |
| GetEvents | Gets the name of every Event connected to a system. |
| GetExposedProperties | Gets the name and type of every exposed property. |
| GetTextureDimension | Gets the TextureDimension of a named exposed Texture. |
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
| name | The name of the object. |
| GetInstanceID | Returns the instance id of the object. |
| ToString | Returns the name of the object. |
| Destroy | Removes a GameObject, component or asset. |
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
| FindObjectOfType | Returns the first active loaded object of Type type. |
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
| Instantiate | Clones the object original and returns the clone. |
| bool | Does the object exist? |
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares two object references to see if they refer to the same object. |