This structure provides runtime information on how Unity batches a VisualEffectAsset.
activeBatchCount | The number of active batches the VisualEffectAsset uses. |
activeInstanceCount | The number of active VisualEffect instances of this VisualEffectAsset. |
inactiveBatchCount | The number of inactive batches that are allocated for later reuse. |
maxInstancePerBatchCapacity | The maximum number of VisualEffect that can be instanciated in a single batch. |
totalCPUSizeInBytes | The CPU size, in bytes, that the batches of this VisualEffectAsset use. |
totalGPUSizeInBytes | The GPU size, in bytes, that the batches of this VisualEffectAsset use. |
totalInstanceCapacity | The total number of VisualEffect that can be instanciated with the current allocated batches. |
unbatchedInstanceCount | The number of VisualEffect instances that are not batched. |
vfxAsset | The VisualEffectAsset associated with this Batched Effect Info. |
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