An asset to represent a table of localized strings for one specific locale.
| isEditorAsset | Is this asset used to localize UI components of the Unity Editor | 
| localeIsoCode | ISO Code used to identify the locale. ex: en-uk, zh-hans, ja | 
| LocalizationAsset | Creates a new empty LocalizationAsset object. | 
| GetLocalizedString | Get the localized string for the specified key. | 
| SetLocalizedString | Set the localized string for the specified key | 
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? | 
| name | The name of the object. | 
| GetInstanceID | Gets the instance ID of the object. | 
| ToString | Returns the name of the object. | 
| Destroy | Removes a GameObject, component or asset. | 
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. | 
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. | 
| FindObjectOfType | Returns the first active loaded object of Type type. | 
| FindObjectsOfType | Gets a list of all loaded objects of Type type. | 
| Instantiate | Clones the object original and returns the clone. | 
| bool | Does the object exist? | 
| operator != | Compares if two objects refer to a different object. | 
| operator == | Compares two object references to see if they refer to the same object. |