Version: 2022.3
언어: 한국어

SynchronisationStage

enumeration

매뉴얼로 전환

설명

The stages of the draw call processing on the GPU.

Use SynchronisationStage to wait for a draw call stage to complete, for example when you create a GraphicsFence.

변수

VertexProcessingThe stage where the GPU processes vertices.
PixelProcessingThe stage where the GPU creates and shades fragments.