This structure provides runtime information on how Unity batches a VisualEffectAsset.
| Property | Description | 
|---|---|
| activeBatchCount | The number of active batches the VisualEffectAsset uses. | 
| activeInstanceCount | The number of active VisualEffect instances of this VisualEffectAsset. | 
| inactiveBatchCount | The number of inactive batches that are allocated for later reuse. | 
| maxInstancePerBatchCapacity | The maximum number of VisualEffect that can be instanciated in a single batch. | 
| totalCPUSizeInBytes | The CPU size, in bytes, that the batches of this VisualEffectAsset use. | 
| totalGPUSizeInBytes | The GPU size, in bytes, that the batches of this VisualEffectAsset use. | 
| totalInstanceCapacity | The total number of VisualEffect that can be instanciated with the current allocated batches. | 
| unbatchedInstanceCount | The number of VisualEffect instances that are not batched. | 
| vfxAsset | The VisualEffectAsset associated with this Batched Effect Info. |