Base class for all objects Unity can reference.
Any public variable you make that derives from Object gets shown in the inspector as a drop target,
allowing you to set the value from the GUI. UnityEngine.Object is the base class of all built-in Unity objects.
Although Object is a class it is not intended to be used widely in script. However as an example
Object is used in the Resources class. See Resources.LoadAll which has [[Object[]]] as a
return.
This class doesn't support the null-conditional operator (?.) and the null-coalescing operator (??).
See Also: ScriptableObject.
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | The name of the object. |
GetInstanceID | Gets the instance ID of the object. |
ToString | Returns the name of the object. |
Destroy | Removes a GameObject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindAnyObjectByType | Retrieves any active loaded object of Type type. |
FindFirstObjectByType | Retrieves the first active loaded object of Type type. |
FindObjectOfType | Returns the first active loaded object of Type type. |
FindObjectsByType | Retrieves a list of all loaded objects of Type type. |
FindObjectsOfType | Gets a list of all loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
bool | Does the object exist? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares two object references to see if they refer to the same object. |