Version: 2022.3
언어: 한국어

CombineInstance

struct in UnityEngine

매뉴얼로 전환

설명

Struct used to describe meshes to be combined using Mesh.CombineMeshes.

변수

lightmapScaleOffsetThe baked lightmap UV scale and offset applied to the Mesh.
mesh Mesh to combine.
realtimeLightmapScaleOffsetThe real-time lightmap UV scale and offset applied to the Mesh.
subMeshIndexSub-Mesh index of the Mesh.
transformMatrix to transform the Mesh with before combining. Refer to Mesh.CombineMeshes for an example.