Version: 2022.3
언어: 한국어

File

class in UnityEngine.Windows

매뉴얼로 전환

설명

Provides static methods for file operations.

The UnityEngine.Windows.File class is an alternative to the System.IO.File class. Note: UnityEngine.Windows.File is only available when targeting the Universal Windows Platform.

정적 함수

DeleteDeletes the specified file.
ExistsDetermines whether the specified file exists.
ReadAllBytesOpens a binary file, reads the contents of the file into a byte array, and then closes the file.
WriteAllBytesCreates a new file, writes the specified byte array to the file, and then closes the file. If the target file already exists, it is overwritten.

Did you find this page useful? Please give it a rating: