Version: 2022.3
언어: 한국어

FormatUsage

enumeration

매뉴얼로 전환

설명

Use this format usages to figure out the capabilities of specific GraphicsFormat

Each graphics card may not support all usages across formats. Use SystemInfo.IsFormatSupported to check which usages the graphics card supports.

See Also: Texture2D, texture assets.

변수

SampleUse this to create and sample textures.
LinearUse this to sample textures with a linear filter. This is for regular texture sampling (non-shadow compare). Rentertextures created using ShadowSamplingMode.CompareDepths always support linear filtering on the comparison result.
SparseUse this to create sparse textures
RenderUse this to create and render to a rendertexture.
BlendUse this to blend on a rendertexture.
GetPixelsUse this to get pixel data from a texture.
SetPixelsUse this to set pixel data to a texture.
SetPixels32Use this to set pixel data to a texture using `SetPixels32`.
ReadPixelsUse this to read back pixels data from a rendertexture.
LoadStoreUse this to perform resource load and store on a texture
MSAA2xUse this to create and render to a MSAA 2X rendertexture.
MSAA4xUse this to create and render to a MSAA 4X rendertexture.
MSAA8xUse this to create and render to a MSAA 8X rendertexture.
StencilSamplingUse this enumeration to create and render to the Stencil sub element of a RenderTexture.