struct in UnityEngine.Experimental.GlobalIllumination
Use this Struct to help initialize a LightDataGI structure as a box-shaped spot light.
| color | The direct light color. |
| height | The height of the box light. |
| indirectColor | The indirect light color. |
| instanceID | The light's instanceID. |
| mode | The lightmode. |
| orientation | The light's orientation. |
| position | The light's position. |
| range | The light's range. |
| shadow | Specifies whether the light casts shadows or not. This is true if the light does cast shadows and false otherwise. |
| width | The width of the box light. |