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Closeフレキシブルなスペースを挿入します
フレキシブルなスペースはレイアウトの残ったスペースを使用します。
注意: これは GUILayout.ExpandWidth と GUILayout.ExpandHeight によってオーバーライドされます。
GUILayoutエリアにあるフレキシブルなスペース
var sliderValue : float = 1.0; function OnGUI() { // Wrap everything in the designated GUI Area GUILayout.BeginArea (Rect (0,0,200,60)); // Begin the singular Horizontal Group GUILayout.BeginHorizontal(); // Place a Button normally GUILayout.RepeatButton ("A button with\ntwo lines"); // Place a space between the button and the vertical area // so it fits the whole area GUILayout.FlexibleSpace(); // Arrange two more Controls vertically beside the Button GUILayout.BeginVertical(); GUILayout.Box("Value:" + Mathf.Round(sliderValue)); sliderValue = GUILayout.HorizontalSlider (sliderValue, 0.0, 10); // End the Groups and Area GUILayout.EndVertical(); GUILayout.EndHorizontal(); GUILayout.EndArea(); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public float sliderValue = 1.0F; void OnGUI() { GUILayout.BeginArea(new Rect(0, 0, 200, 60)); GUILayout.BeginHorizontal(); GUILayout.RepeatButton("A button with\ntwo lines"); GUILayout.FlexibleSpace(); GUILayout.BeginVertical(); GUILayout.Box("Value:" + Mathf.Round(sliderValue)); sliderValue = GUILayout.HorizontalSlider(sliderValue, 0.0F, 10); GUILayout.EndVertical(); GUILayout.EndHorizontal(); GUILayout.EndArea(); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public sliderValue as float = 1.0F def OnGUI() as void: GUILayout.BeginArea(Rect(0, 0, 200, 60)) GUILayout.BeginHorizontal() GUILayout.RepeatButton('A button with\ntwo lines') GUILayout.FlexibleSpace() GUILayout.BeginVertical() GUILayout.Box(('Value:' + Mathf.Round(sliderValue))) sliderValue = GUILayout.HorizontalSlider(sliderValue, 0.0F, 10) GUILayout.EndVertical() GUILayout.EndHorizontal() GUILayout.EndArea()