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GUILayout.EndArea

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public static function EndArea(): void;
public static void EndArea();
public static def EndArea() as void

Description

BeginAreaで開始したGUILayoutブロックを閉じます


領域を説明した例

	function OnGUI () {
		GUILayout.BeginArea (Rect (10,10,100,100));
		GUILayout.Button ("Click me");
		GUILayout.Button ("Or me");
		// Ends the area started above
		GUILayout.EndArea ();
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void OnGUI() {
        GUILayout.BeginArea(new Rect(10, 10, 100, 100));
        GUILayout.Button("Click me");
        GUILayout.Button("Or me");
        GUILayout.EndArea();
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def OnGUI() as void:
		GUILayout.BeginArea(Rect(10, 10, 100, 100))
		GUILayout.Button('Click me')
		GUILayout.Button('Or me')
		GUILayout.EndArea()