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GUILayout.EndHorizontal

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public static function EndHorizontal(): void;
public static void EndHorizontal();
public static def EndHorizontal() as void

Description

BeginHorizontalで開始したグループを閉じます


水平のレイアウト

	function OnGUI () {	
		GUILayout.BeginHorizontal ("box");

		GUILayout.Button ("I'm the first button");
		GUILayout.Button ("I'm to the right");
		
		// End the horizontal group we began above
		GUILayout.EndHorizontal ();
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void OnGUI() {
        GUILayout.BeginHorizontal("box");
        GUILayout.Button("I'm the first button");
        GUILayout.Button("I'm to the right");
        GUILayout.EndHorizontal();
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def OnGUI() as void:
		GUILayout.BeginHorizontal('box')
		GUILayout.Button('I\'m the first button')
		GUILayout.Button('I\'m to the right')
		GUILayout.EndHorizontal()