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EditorGUILayout.EnumPopup

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public static function EnumPopup(label: GUIContent, selected: Enum, style: GUIStyle, params options: GUILayoutOption[]): Enum;
public static Enum EnumPopup(GUIContent label, Enum selected, GUIStyle style, params GUILayoutOption[] options);
public static def EnumPopup(label as GUIContent, selected as Enum, style as GUIStyle, *options as GUILayoutOption[]) as Enum

Parameters

label Optional label in front of the field.
selected The enum option the field shows.
style Optional GUIStyle.
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

Enum The enum option that has been selected by the user.

Description

Make an enum popup selection field.

Takes the currently selected enum value as a parameter and returns the enum value selected by the user.
Creates a primitive selected by the user.

	// Creates an instance of a primitive depending on the option selected by the user.
	
	enum OPTIONS { 
		CUBE = 0, 
		SPHERE = 1, 
		PLANE = 2
	}
	class EditorGUILayoutEnumPopup extends EditorWindow {
		var op : OPTIONS;
		
		@MenuItem("Examples/Editor GUILayout Enum Popup usage")
		static function Init() {
			var window = GetWindow(EditorGUILayoutEnumPopup);
			window.Show();
		}
		function OnGUI() {
			op = EditorGUILayout.EnumPopup("Primitive to create:", op);
			if(GUILayout.Button("Create"))
				InstantiatePrimitive(op);
		}
		function InstantiatePrimitive(op : OPTIONS) {
			switch (op) {
				case OPTIONS.CUBE:
					var cube : GameObject  = GameObject.CreatePrimitive(PrimitiveType.Cube);
	   				cube.transform.position = Vector3.zero;
	   				break;
				case OPTIONS.SPHERE:
					 var sphere : GameObject = GameObject.CreatePrimitive(PrimitiveType.Sphere);
					sphere.transform.position = Vector3.zero;
					break;
				case OPTIONS.PLANE:
					var plane : GameObject = GameObject.CreatePrimitive(PrimitiveType.Plane);
					plane.transform.position = Vector3.zero;
					break;
				default:
					Debug.LogError("Unrecognized Option");
					break;
			}
		}
	}