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See Also: GameObject.CreatePrimitive.
// Creates a cube primitive function Start () { var cube : GameObject = GameObject.CreatePrimitive(PrimitiveType.Cube); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Start() { GameObject cube = GameObject.CreatePrimitive(PrimitiveType.Cube); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Start() as void: cube as GameObject = GameObject.CreatePrimitive(PrimitiveType.Cube)