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Close球体
See Also: GameObject.CreatePrimitive.
// Creates a sphere primitive function Start () { var sphere : GameObject = GameObject.CreatePrimitive(PrimitiveType.Sphere); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Start() { GameObject sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Start() as void: sphere as GameObject = GameObject.CreatePrimitive(PrimitiveType.Sphere)