ユーザーの実行環境の言語を表します。この値は Application.systemLanguage で取得することができます。
using UnityEngine;
public class Example : MonoBehaviour { void Start() { //This checks if your computer's operating system is in the French language if (Application.systemLanguage == SystemLanguage.French) { //Outputs into console that the system is French Debug.Log("This system is in French. "); } //Otherwise, if the system is English, output the message in the console else if (Application.systemLanguage == SystemLanguage.English) { Debug.Log("This system is in English. "); } } }
Afrikaans | アフリカ語 |
Arabic | アラビア語 |
Basque | バスク語 |
Belarusian | ベラルーシ語 |
Bulgarian | ブルガリア語 |
Catalan | カタロニア語 |
Chinese | 中国語 |
Czech | チェコ語 |
Danish | デンマーク語 |
Dutch | オランダ語 |
English | 英語 |
Estonian | エストニア語 |
Faroese | フェロー語 |
Finnish | フィンランド語 |
French | フランス語 |
German | ドイツ語 |
Greek | ギリシャ語 |
Hebrew | ヘブライ語 |
Icelandic | アイスランド語 |
Indonesian | インドネシア語 |
Italian | イタリア語 |
Japanese | 日本語 |
Korean | 韓国語 |
Latvian | ラトビア語 |
Lithuanian | リトアニア語 |
Norwegian | ノルウェー語 |
Polish | ポーランド語 |
Portuguese | ポルトガル語 |
Romanian | ルーマニア語 |
Russian | ロシア語 |
SerboCroatian | セルビアクロアチア語 |
Slovak | スロバキア語 |
Slovenian | スロベニア語 |
Spanish | スペイン語 |
Swedish | スウェーデン語 |
Thai | タイ語 |
Turkish | トルコ語 |
Ukrainian | ウクライナ語 |
Vietnamese | ベトナム語 |
ChineseSimplified | 中国語簡体字(simplified) |
ChineseTraditional | 中国語繁体字(traditional) |
Unknown | 不明 |
Hungarian | ハンガリー語 |
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