propertyName | Nombre de la propiedad, e.g. "_Glossiness". |
nameID | Nombre del ID de la propiedad, utilice Shader.PropertyToID para obtenerla. |
value | Valor float a establecer. |
Establece un valor float nombrado.
When setting values on materials using the Standard Shader, you should be aware that you may need to use EnableKeyword to enable features of the shader that were not previously in use. For more detail, read Accessing Materials via Script.
See Also: GetFloat, Materials, ShaderLab documentation, Shader.PropertyToID, Properties in Shader Programs.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Renderer rend; void Start() { rend = GetComponent<Renderer>(); rend.material.shader = Shader.Find("Specular"); } void Update() { float shininess = Mathf.PingPong(Time.time, 1.0F); rend.material.SetFloat("_Shininess", shininess); } }