Unity.Build
AssetGuidAttribute
Constructors
AssetGuidAttribute
Fields
Type
BoolResult
Properties
Reason
Result
Methods
False
True
Operators
implicit operator
BuildArtifacts
Methods
Clean
CleanBuildArtifact
GetBuildArtifact
GetBuildResult
BuildAssemblyCache
Properties
Assemblies
BaseAssemblies
PlatformName
Methods
HasType
RebuildCacheIfDirty
BuildConfiguration
Fields
AssetExtension
Methods
Build
CanBuild
CanRun
Clean
GetBuildPipeline
GetLastBuildArtifact
GetLastBuildResult
GetOutputBuildDirectory
OnComponentConstruct
Run
BuildConfigurationReadOnlyExtensions
Methods
GetBuildPipeline
BuildContext
Properties
BuildManifest
BuildProgress
Methods
Failure
Success
BuildManifest
Properties
Assets
ExportedFiles
Methods
Add
AddAdditionalFilesToDeploy
BuildPipelineBase
Constructors
BuildPipelineBase
Properties
BuildSteps
UsedComponents
Methods
Build
BuildIncremental
CanBuild
CanRun
Clean
GetOutputBuildDirectory
OnBuild
OnCanBuild
OnCanRun
OnClean
OnRun
Run
BuildProcess
Properties
IsCompleted
Result
Methods
Dispose
Update
Events
BuildCompleted
BuildProgress
Constructors
BuildProgress
Properties
Info
Percent
Title
Methods
Dispose
Update
BuildResult
Constructors
BuildResult
Methods
Failure
Success
ToString
BuildStepAttribute
Properties
Description
BuildStepBase
Constructors
BuildStepBase
Properties
Description
UsedComponents
Methods
Cleanup
IsEnabled
Run
BuildStepCollection
Constructors
BuildStepCollection
Methods
GetEnumerator
Run
Operators
implicit operator
BuildType
BuildTypeCache
Properties
Assemblies
BaseAssemblies
ExcludedAssemblies
PlatformName
Methods
HasAssembly
HasType
SetDirty
CleanContext
Methods
Failure
Success
CleanResult
Constructors
CleanResult
Methods
Failure
Success
ToString
ContextBase
Properties
BuildConfigurationAssetGUID
BuildConfigurationAssetPath
BuildConfigurationName
Values
Methods
Dispose
GetComponentOrDefault
GetComponentTypes
GetComponents
GetLastBuildArtifact
GetLastBuildResult
GetOrCreateValue
GetOutputBuildDirectory
GetValue
GetValueOrDefault
HasComponent
HasValue
IsComponentInherited
IsComponentOverridden
RemoveComponent
RemoveValue
SetComponent
SetValue
TryGetComponent
HierarchicalComponentContainer<TContainer, TComponent>
Methods
AddDependency
AsReadOnly
ClearComponents
ClearDependencies
CreateInstance
GetComponent
GetComponentOrDefault
GetComponentTypes
GetComponents
GetDependencies
HasComponent
HasDependency
IsComponentInherited
IsComponentOverridden
OnComponentConstruct
RemoveComponent
RemoveDependency
Reset
Sanitize
SetComponent
TryGetComponent
HierarchicalComponentContainer<TContainer, TComponent>.ReadOnly
Methods
GetComponent
GetComponentOrDefault
GetComponentTypes
GetComponents
HasComponent
IsComponentInherited
IsComponentOverridden
TryGetComponent
IBuildArtifact
IBuildComponent
IBuildPipelineComponent
Properties
Pipeline
SortingIndex
Methods
SetupEnvironment
IRunInstance
Properties
IsRunning
ResultBase
Properties
BuildConfiguration
BuildPipeline
Duration
Exception
Failed
Message
Succeeded
Methods
LogResult
ToString
RootAssemblyComponent
Properties
RootAssembly
RunContext
Properties
RunTargets
Methods
Failure
Success
RunResult
Constructors
RunResult
Properties
RunInstance
Methods
Dispose
Failure
Success
ToString
RunTargetBase
Properties
DisplayName
UniqueId
Methods
Deploy
ForceStop
Start
ScriptableObjectPropertyContainer<TContainer>
Methods
CreateAsset
CreateAssetInActiveDirectory
CreateInstance
DeserializeFromJson
DeserializeFromPath
IsModified
LoadAsset
OnAfterDeserialize
OnBeforeSerialize
Reset
RestoreAsset
Sanitize
SaveAsset
SerializeToJson
SerializeToPath
ScriptableObjectPropertyContainer<TContainer>.DeserializationContext
Properties
Asset
AssetPath
TemporaryFileTracker
Methods
Clear
CreateDirectory
Dispose
EnsureFileDoesntExist
TrackFile
Unity.Build.Classic
ClassicBuildPipelineCustomizer
Properties
BuildTarget
Context
EmbeddedScenes
OutputBuildDirectory
StreamingAssetsDirectory
UsedComponents
WorkingDirectory
Methods
ModifyEmbeddedScenes
OnBeforeBuild
ProvideBuildOptions
ProvidePlayerScriptingDefines
RegisterAdditionalFilesToDeploy
ClassicBuildProfile
Constructors
ClassicBuildProfile
Properties
Configuration
Incremental
Pipeline
SortingIndex
Methods
SetupEnvironment
ClassicCodeStrippingOptions
Properties
ManagedStrippingLevel
StripEngineCode
ClassicScriptingSettings
Properties
Il2CppCompilerConfiguration
ScriptingBackend
UseIncrementalGC
EnableHeadlessMode
IncludeTestAssemblies
InstallInBuildFolder
PlayerConnectionInitiateMode
PlayerConnectionSettings
Properties
Mode
WaitForConnection
Unity.Build.Classic.Private
ClassicNonIncrementalPipelineBase
Methods
OnBuild
PrepareContext
ClassicPipelineBase
Properties
BuildTarget
Platform
UsedComponents
Methods
OnClean
PrepareContext
ClassicSharedData
Properties
BuildTarget
BuildToolsDirectory
Customizers
DevelopmentPlayer
OutputBuildDirectory
PlaybackEngineDirectory
StreamingAssetsDirectory
WorkingDirectory
NonIncrementalClassicSharedData
Properties
TemporaryDirectory
Unity.Build.Classic.Tests
ClassicBuildPipelineTests
Methods
BuildPipelineSelectorTests
Unity.Build.Common
ApplicationIdentifier
Properties
PackageName
GeneralSettings
Fields
CompanyName
ProductName
Version
GraphicsSettings
Fields
ColorSpace
OutputBuildDirectory
Fields
OutputDirectory
PlayerScriptingDefines
Properties
Defines
SceneList
Properties
BuildCurrentScene
SceneInfos
Methods
GetSceneInfosForBuild
GetScenePathsForBuild
GetScenePathsToLoad
SceneList.SceneInfo
Properties
AutoLoad
Path
Scene
ScreenOrientations
Properties
AllowAutoRotateToLandscape
AllowAutoRotateToPortrait
AllowAutoRotateToReverseLandscape
AllowAutoRotateToReversePortrait
DefaultOrientation
ScriptingDebuggerSettings
Properties
WaitForManagedDebugger
UIOrientation
Unity.Build.DotsRuntime
BuildSettingToggle
BuildTarget
Properties
AvailableBuildTargets
BeeTargetName
CanBuild
CanRun
DefaultBuildTarget
DisplayName
ExecutableExtension
HideInBuildTargetPopup
IsDefaultBuildTarget
SupportsManagedDebugging
UnityPlatformName
UsedComponents
UsesIL2CPP
Methods
GetBuildTargetFromBeeTargetName
GetBuildTargetFromUnityPlatformName
Run
ToString
WriteBuildConfiguration
DotsRuntimeBuildPipelineBase
Properties
Target
TargetUsedComponents
DotsRuntimeBuildPipelineConstructor
Methods
Construct
GetPipeline
DotsRuntimeBuildProfile
Constructors
DotsRuntimeBuildProfile
Properties
Configuration
Pipeline
PipelineConstructor
SortingIndex
Target
UseNewPipeline
Methods
SetupEnvironment
DotsRuntimeRootAssembly
Properties
BeeRootDirectory
BeeTargetOverride
ProjectName
StagingDirectory
Methods
MakeBeeTargetName
IDotsRuntimeBuildModifier
Methods
Modify
IL2CPPSettings
Fields
ScriptDebugging
Properties
WaitForDebugger
Methods
Modify
Unity.Build.Editor
BuildConfigurationMenuItem
Fields
k_BuildConfigurationMenu
Methods
CreateAssetInActiveDirectory
IconSelector
Constructors
IconSelector
TypeInspector<T>
Properties
ErrorMessage
SearcherTitle
TypeCategoryResolver
TypeFilter
TypeNameResolver
Methods
Build
Update
Unity.Build.RealPlatform.Classic
RealPlatform
Fields
Instance
Properties
HasPosix
Unity.Build.Tests
BuildQueueTests
Methods
CanSortBuildsCorrectly
ResultContainer
Properties
Completed
Results
Methods
SetCompleted
Unity.Platforms
DebuggerAttachDialog
Methods
Show
DebuggerAttachDialog.BroadcastFunction
DeviceOrientationEvent
Constructors
DeviceOrientationEvent
Properties
Orientation
PlatformEvents
Methods
SendDeviceOrientationEvent
SendQuitEvent
SendScreenOrientationEvent
SendSuspendResumeEvent
Events
OnDeviceOrientation
OnQuit
OnScreenOrientation
OnSuspendResume
PlatformEvents.DeviceOrientationEventHandler
PlatformEvents.QuitEventHandler
PlatformEvents.ScreenOrientationEventHandler
PlatformEvents.SuspendResumeEventHandler
QuitEvent
RunLoop
Methods
EnterMainLoop
RunLoop.RunLoopDelegate
ScreenOrientationEvent
Constructors
ScreenOrientationEvent
Properties
Orientation
SuspendResumeEvent
Constructors
SuspendResumeEvent
Properties
Suspend