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    Namespace Unity.Build

    Classes

    AssetGuidAttribute

    Attribute used to make a UnityEditor.GUID or UnityEditor.GlobalObjectId be displayed as an asset.

    BuildArtifacts

    API for managing build artifacts.

    BuildAssemblyCache

    A BuildAssemblyCache caches a set of assemblies built from a root assembly asset and a build target. It is rebuilt if the root assembly asset or the build target has changed.

    BuildConfiguration

    Can stores a set of hierarchical build components per type, which can be inherited or overridden using dependencies.

    BuildConfigurationReadOnlyExtensions

    BuildContext

    Holds contextual information when building a build pipeline.

    BuildManifest

    Holds information about exported assets throughout a build pipeline execution. All exported assets listed in the build manifest will also be installed in the build data directory.

    BuildPipelineBase

    BuildProcess

    Describe the state of an incremental build process. The Update() method needs to be called until it returns false, indicating that the build has completed. The BuildResult can then be queried from the Result property.

    BuildProgress

    Scoped progress indicator that will clear itself on dispose.

    BuildResult

    Container for results happening when building a build pipeline.

    BuildStepAttribute

    Attribute to configure various properties of a BuildStepBase derived type.

    BuildStepBase

    Base class for build steps.

    BuildStepCollection

    Represent a collection of build steps that can be run.

    BuildTypeCache

    CleanContext

    Holds contextual information when cleaning a build.

    CleanResult

    Container for results happening when cleaning a build.

    ContextBase

    HierarchicalComponentContainer<TContainer, TComponent>

    Base class that stores a set of hierarchical components by type. Other containers can be added as dependencies to get inherited or overridden components.

    HierarchicalComponentContainer<TContainer, TComponent>.ReadOnly

    A read-only wrapper for this container, which does not expose methods that modify the container. If changes are made to the underlying container, the read-only wrapper reflects those changes.

    ResultBase

    Base class for results.

    RootAssemblyComponent

    A RootAssemblyComponent allows to specify an Assembly Definition Asset for a build.

    RunContext

    Holds contextual information when running a build pipeline.

    RunResult

    Container for results happening when running a build pipeline.

    RunTargetBase

    Represents the deployement target where you can run your application.

    ScriptableObjectPropertyContainer<TContainer>

    Provides the necessary implementation to use properties and serialization with a UnityEngine.ScriptableObject of type TContainer.

    ScriptableObjectPropertyContainer<TContainer>.DeserializationContext

    Deserialization context passed to UserData during deserialization.

    TemporaryFileTracker

    Structs

    BoolResult

    Struct to contain a boolean result with contextual information when false.

    Interfaces

    IBuildArtifact

    Interface for information about a build.

    IBuildComponent

    Base interface for all build configuration components.

    IBuildPipelineComponent

    Base interface for build configuration components that provides a build pipeline.

    IRunInstance

    Enums

    BuildType

    List of possible build types.

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