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    Class BuildManifest

    Holds information about exported assets throughout a build pipeline execution. All exported assets listed in the build manifest will also be installed in the build data directory.

    Inheritance
    object
    BuildManifest
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    Namespace: Unity.Build
    Assembly: solution.dll
    Syntax
    public sealed class BuildManifest

    Properties

    Name Description
    Assets

    A dictionary of all assets exported during the build pipeline execution.

    ExportedFiles

    The list of exported files during the build pipeline execution.

    Methods

    Name Description
    Add(Guid, string, IEnumerable<FileInfo>)

    Add an asset and its exported files to the build manifest.

    AddAdditionalFilesToDeploy(IEnumerable<FileInfo>)

    Add files to be deployed to the build manifest which are not backed by an asset.

    AddAdditionalFilesToDeploy(FileInfo)

    Add a file to be deployed to the build manifest which are not backed by an asset.

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